Violence in video games does not equate to real world violence

Curstine Guevarra

Research shows that videogames are not linked to criminal violence but may be linked to increasing aggression.

(Alex Beckman’s opinions are not necessarily those of the The Smoke Signal or its staff. The Smoke Signal welcomes dissenting opinions via Op Eds or letters to the editor.)

Violence in video games is not the main cause for real world violence. It accounts for a fraction of a percent, if any, of the violence we see in the world from teens and young adults.

Violence in video games can theoretically be an inspiration for some people to commit crimes, but is not a direct cause. Most of the blame is placed on games such as Call of Duty, Grand Theft Auto (GTA), and Mortal Kombat. What do these games have in common? Violence, and lots of it, but let’s take a look at the facts. Hundreds of millions of people play games from the Call of Duty franchise, tens of millions play Mortal Kombat, and who knows how many play GTA.

How many of these people commit violent crime? 1%. Maybe.

The American Psychological Association (APA) put together a task force to address the topic of whether violence in video games is connected to violent crime in the real world, analyzing studies done between 2005 and 2013.

“Scientists have investigated the use of violent video games for more than two decades but, to date, there is very limited research addressing whether violent video games cause people to commit acts of criminal violence,” said task force chair Mark Appelbaum. “However, the link between violence in video games and increased aggression in players is one of the most studied and best established in the field.”

If you pay attention to this statement, it says that exposure to violence in video games may be linked to increased aggression, but not actual violence. This means that just because an individual may feel more aggressive does not mean that they will commit a violent crime.